@genoden if you want to, you can send me a quick test though.
@genoden if you want to, you can send me a quick test though.
@genoden think so. if not, I can invert in Nuke
Look what you did @genoden! I blame you. t.co/7GunRKGJ
@latenitefilms cheers!
@alexlehnert right. I completely forgot about that. sorry. how was the vacation?
@MasterZap will do. Cheers.
@nicecrispybacon yes, reading my tweet again, I can see how you came to your conclusion. darn 140 character limit. :)
@nicecrispybacon planar tracking doesn’t get much better then Mocha, but that cam tracker feels weird and tacked on.
@nicecrispybacon that is what I expect, but am not sure either. they might go for the more “filmic” look
@nicecrispybacon of course, I use it as planar tracker. that’s Mocha’s main purpose. I was evaluating the usefulness of the new cam tracker.
@MasterZap best reported on the NVidia forums? Or to Autodesks new integration guy? What’s his name again? :)
@MasterZap had to exclude the surface from the rotating movement, which luckily works for this shot. seems like a mia_material bug.
btw. @MasterZap that glossy reflection problem? still there. caused by a flat surface rotating. reflections gets more/less blurry every 90°
Still beats having no camera tracker, but if I have NukeX or a standalone camera tracker available I don’t seem myself using Mocha for it.
Looking into the Mocha camera tracker. The only reason to use it I can see, is that you get masks out of it. Otherwise it’s too convoluted.
@MasterZap looks like I beat you by 6 months and eleven days. - tweetyears.com
Are US TV shows (Game of Thrones, Big Bang Theory, etc.) recorded at 24 or 30 FPS?
@RickyDoodles I hear good things about uberspace.de and cl.ly/3B2p433I2h18 is pretty neat as well.
@ben_haworth75 just curious really. I’ve been driving by them a couple if times via tram to Piccadilly.
Are Chiquito or Franky & Benny’s any good?
→ How Mat Honan recovered from his hacking wired.com/gadgetlab/2012…
god. I hate random render shit like this. #mentalray #glossy #reflections
seems the “rotating” reflection artefact only appears when glossy reflections are on. weird. using env_blur, but no interpolation.
@spacesimon ah course! :)